Performance-driven Game Developer with over 3 years of experience, specializing in mobile game architecture, system design, and optimization. Proven track record of shipping titles from concept to LiveOps, including full lifecycle management of Bloom Sort. Expert in C#, Unity (Addressables), and SOLID principles, with a strong focus on reducing ANRs/LMKs and optimizing draw calls. Experienced in backend integration (Nakama/Firebase) and mentoring junior developers.
December 2024 – Present
December 2023 – December 2024
August 2022 – December 2023
2018 – 2022
Bachelor of Science in Computer Science
National University of Computer & Emerging Sciences (FAST-NU), Lahore, Pakistan
Current flagship FPS project focused on high-performance mechanics, custom ad mediation, monetization systems, and optimization for mobile devices.
Role: Lead architecture, ads framework, performance optimization, economy systems
Tech: Unity, C#, Scriptable Objects, Remote Config, Unity IAP
Shipped hybrid-casual puzzle game with full lifecycle ownership. Featured innovative 2D/3D visual merging (Butterfly effect SpinWheel) and LiveOps integration.
Role: Full development from core mechanics to launch, UI, LiveOps, analytics
Tech: Unity, C#, Addressables, Firebase/GameAnalytics