Bloom Sort Gameplay FPS Commando Shooting Match Ball 3D Reckless Rick Prototype Bloom Sort Butterfly Effect FPS Commando Shooting
Bloom Sort Gameplay FPS Commando Shooting Match Ball 3D Reckless Rick Prototype Bloom Sort Butterfly Effect FPS Commando Shooting

Zeeshah Butt

Game Developer (Unity & C#) | Lahore, Pakistan

About Me

Performance-driven Game Developer with over 3 years of experience, specializing in mobile game architecture, system design, and optimization. Proven track record of shipping titles from concept to LiveOps, including full lifecycle management of Bloom Sort. Expert in C#, Unity (Addressables), and SOLID principles, with a strong focus on reducing ANRs/LMKs and optimizing draw calls. Experienced in backend integration (Nakama/Firebase) and mentoring junior developers.

Technical Skills

Core

  • C#
  • Unity 3D/2D
  • Data Structures
  • OOP & SOLID Principles
  • Design Patterns (Singleton, Factory, State Machine)

Unity Ecosystem

  • Addressables
  • New Input System
  • UGUI
  • Scriptable Objects
  • Profiler & Frame Debugger

Backend & Analytics

  • Nakama
  • Firebase (Auth/Analytics)
  • GameAnalytics
  • Remote Config

Tools & DevOps

  • Git & GitHub
  • Jenkins (CI/CD)
  • Asana & Jira
  • Android & iOS Platforms

Professional Experience

Game Developer — Imagination AI

December 2024 – Present

  • Engineered a robust, State Machine-driven architecture utilizing Scriptable Objects and SOLID principles for modularity and scalability in FPS titles.
  • Designed and implemented a custom In-House Ads Network Framework with remote-configurable JSON-controlled logic for dynamic ad adjustments.
  • Reduced ANR rates and LMKs by 30% through UI Atlasing, draw call optimization, and memory management for low-end devices.
  • Developed full economy systems including Weapon Store and IAP-driven Coin Store using Unity IAP.

Game Developer — Mindstorm Studios

December 2023 – December 2024

  • Led full product lifecycle of Bloom Sort from core mechanics to global launch, including gameplay programming, UI, and LiveOps integration.
  • Engineered visual illusion system merging 2D UI with 3D objects for the "SpinWheel" Butterfly effect module.
  • Mentored junior developers on projects including Reckless Rick (Archero-style), Seek City, and Roll Em All.
  • Built comprehensive store modules with secure transactions.

Associate Game Developer — Mindstorm Studios

August 2022 – December 2023

  • Integrated Nakama backend for Match Ball 3D, enabling cloud saves and real-time chat.
  • Refactored Chat Module and optimized UI rendering, reducing garbage collection spikes.
  • Developed core gameplay for a hex-grid Match-3 puzzle prototype.

Education

2018 – 2022

Bachelor of Science in Computer Science
National University of Computer & Emerging Sciences (FAST-NU), Lahore, Pakistan

Key Projects & Prototypes

FPS Commando Shooting Games

FPS Commando Shooting Games

Current flagship FPS project focused on high-performance mechanics, custom ad mediation, monetization systems, and optimization for mobile devices.

Role: Lead architecture, ads framework, performance optimization, economy systems

Tech: Unity, C#, Scriptable Objects, Remote Config, Unity IAP

Bloom Sort

Bloom Sort

Shipped hybrid-casual puzzle game with full lifecycle ownership. Featured innovative 2D/3D visual merging (Butterfly effect SpinWheel) and LiveOps integration.

Role: Full development from core mechanics to launch, UI, LiveOps, analytics

Tech: Unity, C#, Addressables, Firebase/GameAnalytics

Match Ball 3D

Match Ball 3D

Integrated robust Nakama backend for real-time features and optimized chat/UI systems for performance.

Role: Backend integration, chat optimization, UI refactoring

Tech: Unity, Nakama, C#

Reckless Rick

Reckless Rick (Prototype)

Archero-style rogue-like prototype developed under mentorship guidance.

Role: Mentored development

Tech: Unity, C#

Roll Em All

Roll Em All (Prototype)

Hyper-casual prototype with core gameplay systems.

Role: Mentored development

Tech: Unity, C#

Seek City

Seek City (Prototype)

Exploration-based prototype developed with junior team.

Role: Mentored development

Tech: Unity, C#